Best Script Hub for garden

Best Script Hub for garden provides comprehensive automation features including automation, enhanced gameplay and additional tools for enhanced Grow a Garden gameplay.

4843 downloads
Updated 2025-07-05

Features

Automation
Enhanced Gameplay

Script Code

LUA
getgenv().Configs = { <code>`</code>markdown mainLabel.Parent = frame mainLabel.Position = UDim2.new(0, 0, 0, 0) mainLabel.Size = UDim2.new(1, 0, 0.7, 0) mainLabel.BackgroundTransparency = 1 mainLabel.TextColor3 = textColor mainLabel.TextScaled = true mainLabel.Text = string.format("%.1f", weight.Value) local variantLabel = Instance.new("TextLabel") variantLabel.Name = "VariantLabel" variantLabel.Parent = frame variantLabel.Position = UDim2.new(0, 0, 0.7, 0) variantLabel.Size = UDim2.new(1, 0, 0.3, 0) variantLabel.BackgroundTransparency = 1 variantLabel.TextColor3 = textColor variantLabel.TextScaled = true variantLabel.Text = variantValue ~= "Normal" and variantValue or "" tempBillboard.Destroying:Connect(function() if activeTweens[mainLabel] then activeTweens[mainLabel]:Cancel() activeTweens[mainLabel] = nil end if activeTweens[variantLabel] then activeTweens[variantLabel]:Cancel() activeTweens[variantLabel] = nil end end) if variantValue == "Rainbow" then createRainbowTween(mainLabel) createRainbowTween(variantLabel) end wait(2) tempBillboard:Destroy() end) end) end end end end spawn(function() while true do updateFruits() wait(5) end end) UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.F then updateFruits() end end) <code>`</code> <code>`</code>markdown mainLabel.Parent = frame mainLabel.Position = UDim2.new(0, 0, 0, 0) mainLabel.Size = UDim2.new(1, 0, 0.7, 0) mainLabel.BackgroundTransparency = 1 mainLabel.TextColor3 = textColor mainLabel.TextScaled = true mainLabel.Text = string.format("%.1f", weight.Value) local variantLabel = Instance.new("TextLabel") variantLabel.Name = "VariantLabel" variantLabel.Parent = frame variantLabel.Position = UDim2.new(0, 0, 0.7, 0) variantLabel.Size = UDim2.new(1, 0, 0.3, 0) variantLabel.BackgroundTransparency = 1 variantLabel.TextColor3 = textColor variantLabel.TextScaled = true variantLabel.Text = variantValue if variantValue == "Rainbow" then createRainbowTween(mainLabel) createRainbowTween(variantLabel) end wait(3) local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear) for _, label in pairs({shadowLabel, mainLabel, variantLabel}) do local tween = TweenService:Create(label, tweenInfo, {TextTransparency = 1}) tween:Play() activeTweens[label] = tween end tween.Completed:Wait() for _, label in pairs({shadowLabel, mainLabel, variantLabel}) do if activeTweens[label] then activeTweens[label]:Cancel() activeTweens[label] = nil end end tempBillboard:Destroy() end) end) end end end end local screenGui = Instance.new("ScreenGui") screenGui.Parent = Players.LocalPlayer.PlayerGui local updateButton = Instance.new("TextButton") updateButton.Size = UDim2.new(0, 50, 0, 50) updateButton.Position = UDim2.new(0, 10, 0, 10) updateButton.BackgroundColor3 = Color3.new(0, 0, 1) updateButton.Text = "🔄" updateButton.Parent = screenGui local dragging = false local dragStart = nil local startPos = nil updateButton.MouseButton1Click:Connect(updateFruits) UserInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local mousePos = UserInputService:GetMouseLocation() local buttonPos = updateButton.AbsolutePosition local buttonSize = updateButton.AbsoluteSize if mousePos.X &gt;= buttonPos.X and mousePos.X &lt;= buttonPos.X + buttonSize.X and mousePos.Y &gt;= buttonPos.Y and mousePos.Y &lt;= buttonPos.Y + buttonSize.Y then dragging = true dragStart = input.Position startPos = updateButton.Position end end end) UserInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart updateButton.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) updateFruits() loadstring(game:HttpGet("https://raw.githubusercontent.com/Thundarhub/ThunderZ/refs/heads/main/Main.txt"))()

Tags

#automation#enhanced-gameplay#hubs